Risen

Friday, December 18, 2009

Risen

Risen




By Miles Jacob (Laguna Beach, CA United States) -  reviews


This game's world--settlements, forests, swamps, caves, and ruins--gets right everything that the "Elder Scrolls IV: Oblivion", "Fallout 3", "Knights of the Old Republic", "Fable", "Mass Effect", "Neverwinter Nights" and so many other role-playing games in recent memory get wrong.



Every nook and cranny in "Risen" is uniquely designed and fun to explore, while still fitting into the larger shapes and patterns of the world. The entire game is a SINGLE three dimensional space to explore and conquer, there are no loading screens that transport you into separate "cave" or "dungeon" or "building interior" universes.

 
Every townsperson or monster or treasure chest or lockpick combination was created and placed to test your skill, not to waste your time. The complex interlinking of characters and quests require that the player pay attention and make choices with incomplete knowledge and only her own moral compass as a guide, not simply to choose "good, evil, neutral" responses by rote in order to dress up their character the way they want.



This was the sort of RPG I imagined a 3D engine would make possible back when I was playing "Quest for Glory" or "Baldur's Gate" and it has finally arrived. Do not miss it!

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